Heavyd814life wrote:> PizzaTheHutt wrote:
>> Alan Wake 2 has sold 1.3 million copies, making it the fastest selling Remedy
> game
>> of all time. I guess going digital only for a full priced game didn't hurt them
> at
>> all.
>>
>>
>
> I saw this on Gematsu earlier. Smoke and mirrors, imo. 1.3 million copies when your
> development + marketing costs are a reported $70 million isn't exactly great if you
> do the math. If you look beneath the surface and beyond whatever headline they try
> to push, I think you see a much clearer picture.
>
> There's this quote from the press release:
>
> "the game has already recouped a significant part of the development and marketing
> expenses."
>
> So the game still hasn't turned a profit. And Remedy Entertainment's stock is down
> 30% in the last month which is a HUGE drop so obviously investors aren't happy with
> the company's outlook. You take Epic's money, you skip over a physical release and
> you're still in the red.
>
> I don't see how this is positive news. It scares me that a game that had all this
> buzz and hype is super, super niche. For reference, Granblue Fantasy Relink, a super
> niche JRPG which came out last week, has already sold 1 million copies. Maybe just
> maybe limiting the number of people who are able to buy your game that cost a crapton
> to make isn't' a good idea.
>
>
Yup and making it so you can’t buy it on steam had to hurt sales significantly as well